Young women in the world of online gambling

Studies show people aged 15 to 16, especially women, are entering a dangerous cycle of financial risk, social pressure and even mental health issues. Kayne Said gives some advice
Data is now highlighting risks that, until recently, were considered harmless or non-urgent. Photo: Freepik

The ESPAD 2024 Report sheds light on an increasingly concerning trend among European students aged 15 to 16: a significant rise in participation in both virtual gaming and online gambling activities. While data reveals a decrease in the use of tobacco, alcohol and other substances, it simultaneously highlights new types of risks − ones that, until recently, were often considered harmless or non-urgent.

According to ESPAD, 80% of European students are now actively engaged in virtual gaming − a dramatic increase from just 47% in 2015. Among girls, the numbers have jumped from 22% to over 70%. This indicates not only the growing popularity of digital gaming but also a notable shift in how young people are choosing to spend their free time.

Online gambling has also seen a sharp rise, from 8% in 2019 to 14% in 2024, with more adolescents trying their luck with games such as online slots and sports betting on digital platforms. Among girls, the increase is particularly stark, rising from 2.7% in 2019 to 8.7% in 2024. For many of these young people, these activities are marketed as harmless fun. Still, the reality is that some are entering a dangerous cycle of financial risk, social pressure and even mental health issues.

In Malta, the situation is no different. Preliminary figures show that Maltese adolescents are facing similar challenges. As a country with high levels of access to technology and the internet, the dangers of digital gambling are becoming increasingly wide­spread. This reality calls for more decisive action from authorities, schools and parents alike.

The main takeaway from the ESPAD report is that we must not only address the misuse of substances like alcohol and drugs but also look more closely at digital behaviours that can be just as harmful. The psychological damage that can result from compulsive gaming or gambling activities is very real and its effects can be long-lasting.

“The psychological damage that can result from compulsive gaming or gambling activities is very real and its effects can be long-lasting”

This is why Malta urgently needs stronger strategies for education and awareness. This includes more comprehensive school programmes that teach students how to use screen time responsibly, recognise the dangers of gambling and identify the signs of dependence.

Parents must also be involved through campaigns that help renew their understanding of how their children are using technology at home.

It is equally important to promote alternative physical and social activities, so that children do not rely solely on the digital world to cope with stress or boredom. A holistic approach that offers balance and well-being is key.

With cooperation between educational authorities, communities and families, Malta can create a model of prevention and responsibility that not only addresses the growing issue but also offers a healthier future for its youth.

Let us build a generation that is aware of the risks, makes informed decisions and enjoys the benefits of technology in a balanced, responsible way.

Kayne Said is communications manager at the Responsible Gaming Foundation. He can be reached at kayne.said@rgf.org.mt. For more information on the work of the Responsible Gaming Foundation, visit www.rgf.org.mt.

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